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HeMei mountain Ver1.0(和美山Ver1.0).jpg
HeMei mountain Ver1.0(和美山Ver1.0).jpg
HeMei mountain Ver1.0(和美山Ver1.0)3.jpg

我選擇紙張作為媒材,因為紙能夠透露出細微的觸覺痕跡。我將自己想像為一部建模工具,將點與線連接成面,再加上貼圖紋理。在這種近乎於機械式,逼近數位光滑的繪畫過程中,當毛筆沾著顏料與水分塗抹於紙上時,還是會留下刻意消除仍然存在的手操作痕跡。這是因為我期望在對虛擬物的探究中,能凸顯人的肉身所處的位置,去思考與虛擬空間中物的互動關係和狀態。

我經常將植物作為描繪對象,是由於植物結構的特性作為虛擬物件時,最容易在鏡頭移動時產生破圖現象。此外,植物的葉片排列組成形態也與3D物件透過平面色塊而創建出體積感的方式有相似之處。我在畫面中放置植物外觀的色塊,像在無限與失重的空間中新增建模。色塊散落,留白處仍只是什麼都不是的空白。

在3D空間中,物體表面的相互連結形成了一個可辨識且有意義的外殼。然而,由於鏡頭移動或技術異常(bug)導致的故障或紋理破壞,產生了破圖的「碎裂狀態」,進一步彰顯了3D物件存在於由關係塑造的虛擬世界,同時這個過程也使其多邊形表面的外殼被分解,切斷人們對物體賦予的意義與掌握。

我在繪畫過程中試著逼近「碎裂狀態」出現的瞬間。想像鏡頭視角的轉動,我的身體藉由雙眼在虛擬空間中遊歷。「碎裂狀態」並非破壞了虛擬世界的自在完整,而是溢出了人對物的有限想像,誕生出不同的世界。

In the realm of three-dimensional space, the interplay of surfaces on objects forms a recognizable and meaningful shell. However, the presence of 'fragments,' born from glitches or disrupted textures resulting from camera movements or technical anomalies, serves to underscore that 3D objects inhabit a virtual realm defined by connections. Simultaneously, this process dismantles the polygonal, severing the meaning and control ascribed by people to 3D objects.

During my painting process, I strive to capture the moment when the 'fragments' appear. Imagining the rotation of the camera’s perspective, my body explores virtual space through my eyes. The 'fragments' do not destroy the integrity of this virtual domain. Instead, they transcend the boundaries of human imagination, giving birth to diverse worlds.


In my choice of medium, I use paper for its ability to convey subtle tactile traces. I imagine myself as a modeling tool, connecting dots and lines to form surfaces, and adding texture mapping. In this process, which approaches mechanical precision and borders on digital smoothness, when the brush is dipped in paint and water to smear on paper, it leaves behind subtle brushwork, reflecting the indelible handwork involved. Through this, I aspire to express my exploration of the human position in virtual space and contemplate the interactive relationship with objects in virtual space.
 

The recurring motif of plants in my work is due to their unique structural characteristics as virtual entities, which are easily prone to glitches induced by camera movement. Additionally, the way leaves are arranged in plants is similar to how we create a sense of depth using flat colors in 3D objects.

I place color blocks on the platform. It's like using digital tools in a limitless, weightless space. The colors scatter freely, while the whitespace remains an untouched void.

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